Showing posts with label GMC. Show all posts
Showing posts with label GMC. Show all posts

Monday, October 13

Twelve Dancing Princesses and a Steamroller

As time winds down, we are left with one last perspective to examine for our besieged father and his stubborn girls: the successful candidate.

Even though this story is a fairy tale about girls who dress up and go dancing every night, the soldier-of-fortune's perspective is the easiest and most familiar choice for a single point-of-view. Of all the people in this story, he is the only dynamic character. (Read here for more on static and dynamic characters.) Nobody else changes. And even the soldier-of-fortune's “change” can be debated.

He is, unarguably, the most interesting of all the characters in the story. Everyone else is stuck in a rut, only digging themselves in deeper with every revolution of the broken record of their lives. The king's tied hands. The eldest princess's schemes. The youngest princess's fears. The soldier-of-fortune at least shakes things up.

As writers, these are the characters we prefer to write about. J. Alfred Prufrock doesn't eat that peach, after all. Walter Mitty's active fantasy life never changes anything (original story, not the recent film). Thoreau, for all his abstract optimism, left Walden Pond because the work of living interfered with his writing. He wrote about the time there, not about his decades of mooching. Brilliant writers may write about “everyman” and his indecision, but most writers and readers would rather follow the adventures of a “doer.”

Just because you, young writer, are telling a story about active conflict does not mean that your character must be active, extroverted, or loud. All of these character traits make for an interesting journey, certainly, but none of them are necessary. What your dynamic characters do need, however, are small OODA loops.

No, I'm not just making this stuff up. Silly rabbits. John Boyd of the US Air Force developed this cycle—Observe, Orient, Decide, Act—to help people find a way to quickly move forward in a situation. Making good use of this concept does require someone to know what information is important and what should be done about it, which takes study and practice, but a strong dynamic character should not be sitting on his hands. Hopefully, he is busy making good decisions, but dynamics are not just about internal changes like a heart growing, or a vengeance coalescing. Dynamic characters need to be functional in active conflicts, too.

For the soldier-of-fortune, his external GMC is easy to spot. Makes good use of his own OODA loop, too. Goal: solve the mystery. Motivation: new job title/NOT getting his head chopped off. Conflict: active hostility from the princesses. Wonderfully straightforward.

The readers' trust in his ability to handle these physical conflicts is based on the internal conflicts he first handles with efficiency and kindness. When he meets the old woman, he does not hesitate to help her. So when her response is to provide him with the wisdom and the tools to take on the princesses, the reader is not surprised that he accepts the help quickly and moves on to his next challenge. Each decision the soldier-of-fortune must make is done with a minimal of dithering. Very small OODA loop for our hero.

Writing from this perspective doesn't require you to study military strategy. The soldier-of-fortune, however, doesn't come with a lot of internal conflict. Writing him with inner demons means dragging out the story, but it also lengthens that OODA loop. Which means you're now writing a different story. Young writer, feel free to write the story on your heart. But let your characters be true to themselves. Not only to the things you already know. You don't have to research yourself to death when writing someone or something new, but making it real is worth the time and effort.

Let your men be men. Soldiers who doubt themselves don't survive long on the battlefield, so they learn to either ignore their internal issues or resolve them to the individual man's satisfaction. Ignoring an unresolved issue can lead to a whole host of other problems, of course, but that's a story for another day...

Saturday, June 7

Twelve Dancing Princesses and a Benched Father

There are those who would argue that a fairy tale without omniscience and situational irony is no fairy tale at all. Oh, please. Those are elements that make the reader feel safe—high above the events of the story, so to speak—but they are by no means required. We can still have the wonder and truth of a fairy tale when one clueless narrator hangs on for dear life.

Stories like this one.*

If you sat down to rewrite the Twelve Dancing Princesses from the king's point-of-view, not much of the plot needs to change. You still have a man with a problem, an impossible solution, and an unlikely savior. But in some ways, the king's point-of-view is the most familiar to beginning writers.

In becoming writers, we must begin to observe human interaction. To see new characters, to find different relationships, to explain the chaos in our corner of the universe. For most of us, this kind of watchfulness is no hardship. Being either introverts or antisocial (really, the two are different), we easily settle onto the sidelines and record our understanding of reality. We see patterns, try to predict or even deflect them, and all this time on the bench gives us both a kinship with outsiders and a desire to govern our story's universe a little better.

And while that desire to play God comes out in the king's reactive behavior, we writers must still face the fact that armchair coaches live vicariously. Someone else makes the play, says the line, gets the girl—and our dependency on those outside forces keeps us safe from the risk of failure. Most fantasy depends on a certain amount of this laissez-faire approach. Merlin from the King Arthur legends, who knew everything and served as an advisor and kingmaker. Bob Balaban's character from Close Encounters of the Third Kind, who could put all the information together but was neither a brave explorer nor a passionate scientist.

NONE of this is to say that we observers cannot write adventures, myths, or extroverted characters. But when writing from one point-of-view, the author moves into the action. To be part of a scene, a story, and adventure is to miss other parts of life around you. The moment we shift from the sidelines to the play, we cannot see everything. Telling this story from the king's point-of-view, he misses the nighttime adventures. He sits and waits, through one failed suitor after another, and that perspective needs to be respected.

The motivations for an armchair perspective need to be justified, of course. Mourning is believable. The king has lost his loving queen, and perhaps all hope of generating his own son to inherit the throne, so his out-of-control daughters become a believable consequence of his retreating from the field of play. The conflict is pretty straightforward, too. Someone else is making the trouble, and their mess has become his problem. That perspective neatly sidesteps any personal responsibility.

Part of the wonder of a realistic point-of-view, paradoxically, is that it isn't always based on reality. Your narrative character need not be crazy to be out of touch. He could simply only see the world for how it serves him best. A fresh pair of eyes might change the way he sees things—but that would require him to listen to outside sources. Some blinders are put on people by parents, circumstances, education, or beliefs, but some of these blinders are voluntary.

Trickier to define for this benched dad are his goals. Solving the riddle of his daughters' night life is only temporary. Finding a successor addresses his country's needs, to be sure, but not his own. What kind of personal goals would you give this man? Does he need a healed heart? A new purpose in life? To lay to rest old ghosts? The further to the side this kind of character lives from the story's action, the harder it is for a writer to develop and communicate these goals.

Keep in mind, young writers, that a well-rounded character needs to be more than the events you set in your story. He needs a whole life—complete with unanswered questions, strengths and weaknesses, and motivating goals. Not just motivations from the past, but intentions about the future that fuel his decisions.

Even if he's introverted.

Even if he's anti-social.

Even if he doesn't have the starring role.

Even if he reminds you of yourself.

Don't be afraid to think in different directions for your characters. How a character thinks may not be how a story ends up, but the whole of a soul should be represented on the page. This is harder to do when a character has a fundamentally different nature from the writer's, but even more important. Whether writing ourselves or wish fulfillment, we can be real and true with our unique characters.




*I'll only do that once, I promise.

Sunday, April 21

Twelve Dancing Princesses and Too Many Girls


I first was going to address this exercise as three answers to one question, but each answer deserves its own essay. (Plus, we are experiencing technical difficulties here at the hidden hut...) So, for today, just the ladies...

If you attacked “The Twelve Dancing Princesses” from a girl's point-of-view, you face the immediate problem of “Which girl?” Eldest sister? Youngest? Since the eldest is the one who marries, she's the most likely candidate. We'll call her Donna.* Reading this as a youngster, I always identified more with the youngest sister, who gave warnings no one heeded. We'll call her Cassandra.** You could do either, but the objective is to keep the POV in just one head.

Hope you chose wisely. 

In writerly circles, much is made of a character's GMC. Sadly, this isn't a car. It's short for “Goals, Motivations, and Conflict.” The idea being that each character has goals (or needs them), is motivated by something (externally or internally), and struggles with a conflict (which must be resolved). I'm not crazy about using this from a writer's perspective, but it is useful from a reader's perspective. (Why don't I like it for writers? Because in my limited experience, it leads to cardboard characters. I like my people on the page to move freely, and that requires more than this checklist.) Whether you're seeing through Donna's eyes, or Cassandra, it should be clear in the writing what her goals, motivations, and conflict are.

For Cassandra, these are easier. She wants to have a good time (she exhibits considerably less rebellion than, say, Donna)—check, Goal. She is prodded by her sister to “get with the program” (external prodding, rather than her own internal compass)—check, Motivations. She tells her sisters the truth, and they don't believe her (the classic “I told you so” mantra)—check Conflict. This doesn't make her interesting, though. If you wrote from her perspective, I expect she had memories and relationships and personal desires that conflicted with her sisters' plans for a night out.

For Donna, your choices would take her down a different path. Since the end result of the story is her marriage to the soldier-of-fortune, it is tempting to make this more of a romance than a straight forward adventure. But to wind up “happily ever after” with someone she has been plotting to kill, this creates some conflict for the writer. Not for the reader—because, let's face it, she deserves to wind up with someone who can outsmart her. But from a writer's perspective, trying to get inside Donna's head, it is important to see the events of the story through her eyes. Without the benefits of foreknowledge or omniscience.

Donna's goals? To get out of the house! (Honestly, if you had eleven younger sisters, and none of you were married, the chafing to run your own home would be burning by now.) If she can't get married, she'll get jiggy with it.

Donna's motivations? Here, you must decide on rebellion, boredom, or anger. Each primary emotion would fuel a different line of thought, a difference course of action. If you chose another primary emotion, do make it real for the reader.

Donna's conflict? Whether tis nobler to stay a child in her father's house, or accept one of the fools who take up his offer to solve the riddle. Of all the princesses in this tale, she is the one with the power to end the shenanigans. And she never does. Up until the bitter end, she takes the girls out every night. Why? She clearly wasn't overly attached to any of the fellows she and her sisters partied with every night.

These questions and answers don't address every aspect of how to rewrite this story from a lone female POV. But, in addressing the chosen narrator's feelings, decisions, and actions with her GMC in mind, the story should take on a little more drama.

Shelley Duval's Faerie Tale Theatre took a condensed version of the story, available here:

Much more recently, Mattel's Barbie rewrote the story with affectionate sisters, a stepmother, and a legitimized reason for the dancing:

Next time, Daddy dearest will take center stage...








* Why Donna? “Prima Donna” is Italian for “first woman,” and is often used to either describe a principal character or a diva who demands a spotlight at all times.

**Why Cassandra? In Greek mythology, the god Apollo gave Cassandra foreknowledge in exchange for her favors. When she did not give him her love in return, he cursed her to never be believed when she prophesied.